RULES & LEVELS

Level 5 - Light contact - no head shots - no submissions (all ages)

Rounds 1 x 3 min round

Level 4 - Light contact - no head shots (16yrs & above)

Rounds 2 x 2 min rounds

Level 3 - Full contact - no head shots (16yrs & above)

Rounds 1 x 4 min round - Finals (prelims) - 2 x 3 min rounds  - Fight Nights 2 x 3 min rounds - League Final & Titles - 2 x 4 min rounds

RULES

For level 4 & 5 please contact us for details

      Equipment & Entries

      The following equipment is required to compete in the Grapple & Strike.

1.      Up to date & valid insurance.

2.      Gum shield.

3.      Dipped foam shin & instep guards or Thai shin & insteps. Shin & insteps with any metal fixings are not allowed.

4.      Groin guard.

5.      Knee pads.

6.      Recognised gloves – Go & Gets, Rogue, Harbinger, Century, Viper, etc.

7.     If you have had three or more level 1 Grapple & Strike bouts you can not enter.

8.     If you have had any professional rules bouts, what ever style you can not enter.

9.      If you have had three or more level 2 Grapple & Strike or semi professional bouts you can not enter.

10.    No professional athlete's are allowed to enter the Grapple & Strike unless prior arrangements have been made.

Dress

1.     No t-shirts or vests.

2.     Bare top, fight tops or gi's allowed.

3.     Any standard MMA gear will be allowed.

4.     Competitors should look clean & tidy.

5.     No foot wear allowed other than the insteps on shin & insteps and ankle straps. (No wrestling boots or martial arts shoes)

Time Limits, Scoring Fighting area

1.      Time above.

2.      Matches are won by making your opponent submit, TKO.

3.     There is a one minute time limit on the ground. After one minute the match must be active, if the match becomes inactive competitors will be brought back up to standing.

4.      Matches that go the full four minutes will be given as a draw.

5.      Each competitor will receive two match ups.

6.     Matches will score for the league – three points for a win, two points for a draw, one point for entering.

7.      There will be three rounds before the National Championship.

8.      Events may take place either on a mat or a floor level ring.

End of year Welsh Championship Finals

1.      The top four competitors in the league will be chosen to compete in a tournament for the amateur grapple & strike title.

2.     In the event of only three being in the finals the highest scoring competitor in the league will advance straight to the final match.

3.      Prelim & semi final matches will be 2 x 3 minute rounds, & final matches will be 2 x 4 minute rounds. There will be an automatic 2 minute extension if match goes the distance. After over time if the match hasn't been won it will go to judges decision and the decision will be based on the whole match.

4.      A panel of judges will score drawn match ups.

5.      In the case of a draw a further two minutes will be fought again with judges decision. This will go on until there is a winner.

6.   Although team mates do not match up against each other during the round events, they are still competing against each other. No team is allowed to have more than one competitor in any one weight division in the finals, if more than one is in the top four, the one with the highest points will go through. If competitors have equal points then it will be decided on how many events entered then warnings, wins, quickest win - then losses. If all is equal from team mates it's then up to the team coach to decide who will represent their team in the finals, if all is equal between competitors prelim bout maybe added to the finals.

End of year Christmas Cup

1.      Two eight man tournaments.

2.      Prelim & semi final matches will be 1 x 4 minute rounds, & final matches will be 2 x 3 minute rounds with judges decision.

3.      A panel of judges will judge drawn match ups.

4.      Two minute extension on drawn match ups.

Striking allowed

1.      Kicking to legs inside & outside above knee only while standing & body.

2.      Punching to both legs & body.

3.      Kneeing to legs inside & outside & body.

4.      Standing competitor may turning kick at downed opponent legs outside only.

5.      Standing competitor may strike with the hands to legs & body only of a downed opponent.

6.      Grounded opponent may use the heel kick to opponent’s legs and sides from the guard.

7.      Grounded competitor may strike to the standing opponent with either hand or foot.

Striking not allowed

      1.    No striking to the head.

      2.    No knees to the head.

      3.    No elbows, hair-pulling, biting, eye gouging, head-butting, ear pulling or fish hooking.

      4.    No holding of gloves or other safety equipment of your opponent - you may grab your own.

      5.    No throat strikes of any kind, including grabbing the trachea or clavicle.

      6.    No clawing, pinching or twisting the flesh.

      7.    No kicking to the kidney area.

      8.    No groins shots or direct striking to the joints or spine.

      9.   No straight line kicking from standing to grounded competitor.

      10.  No kicking allowed when both competitors are grounded.

      11.  No slapping.

      12.  No foot stomps.

Grappling & submission allowed

1.     All Jujutsu, Judo & Wrestling type takedowns & throws.

2.     All major submissions except those listed below.

3.     Fingers on hand wrist lock.

Grappling & submission not allowed

1.      No throw or takedown that results in opponent landing on their heads or neck e.g. Suplexs.

2.      No minor joint locks, e.g. fingers & toes, palm on hand wrist locks.

3.      No neck cranks - Limited use of guillotine to be explained on the day.

4.      No heal hooks or twisting of the knee or leg.

5.      No throwing opponent out of the area.

Area Warnings & restarts

1.      3 warnings will be given for deliberately leaving the area - 4th occasion will result in disqualification

2.      Deliberately leaving the area when in danger of being tapped out will result in disqualification

3.      On the event of the match getting either tangled in ropes or at the edge of the area the referee will allow the match to continue as long as he/she deems it to be safe. In the event the match has to be stopped, as long as its a neutral position and not a position that either competitor could take advantage of a restart, the competitors will be brought to the centre of the ring and restarted in the same position. If the referee decides the position can't be recreated the match will restart from the standing position.

Incorrect referee's decision

      In the case where a referee makes a mistake in their decision the result will stand, however if the fighter has used an illegal technique the opponent or opponents coach may object to the decision on the day only. This will be noted and once the video has been viewed by the chief referee, if he agrees the match will be then declared a no contest. At the finals event all referee's and judges decisions will stand.

Weights

  1. 1.   Under 65kg – 71kg – 78kg – 86kg 96kg Open Weight.

          2.    When weighing in, you must ensure that your weight comes within the correct weight category, there is an allowance of 0.9kg

          3.     You must make weight for the amateur league.

Entry fees & sign in times (Level 3 League) & extras

1.      Cost to enter a Grapple & Strike League  event is £16, spectators £8.

2.      Payment & entry forms for competitors must be made in advance.

3.      Lack of entries may result in categories being changed or dropped at anytime.

4.      Fighters should sign in at 10am. The event will start at 11am, once the draw is done late entries will have to go on the reserve list.

5.     Any payments made can not be refunded.

6.    ALL SPECTATORS, COACHES, CORNER MEN MUST PAY TO ENTER UNLESS PRIOR ARRANGEMENTS HAVE BEEN MADE. INSTRUCTORS BRINGING A NUMBER OF PEOPLE WILL BE GIVEN SPECIAL ARRANGEMENTS WITH TICKET SALES. TEL 01495 216606